﻿// -----------------------------------------------------------------------
// <copyright file="Enemy.cs" company="Diddly Squad">
// </copyright>
// -----------------------------------------------------------------------

namespace DiddlySquat
{
	/// <summary>
	/// Class for the first enemy
	/// </summary>
	public class Oldie : Enemy
	{
		/// <summary>
		/// Initializes a new instance of the <see cref="Oldie"/> class.
		/// </summary>
		public Oldie()
		{
			this.EnemySprite = Constants.OldieSprite;
			this.SizeFactor = Constants.OldieSizeFactor;
			this.EnemyRestitution = Constants.OldieRestitution;
			this.EnemyFriction = Constants.OldieFriction;
            this.Damage = Constants.OldieDamage;
			this.EnemyType = Enums.EnemyType.Oldie;
            this.Speed = Constants.OldieSpeed;
            this.MaxSpeed = Constants.OldieMaxSpeed;
            this.Range = Constants.OldieRange;
		}

	}
}